You can only use this effect of "Dream Mirror of Terror" once per turn. You can only activate 1 "Gateway to Chaos" per turn. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. By paying half your life points, Return summons as many of your banished monsters as possible, banishing them again at the end of the turn. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Activate this card only if you have no cards in your Extra Deck andcontrol a Tribute Summoned monster. You can only use each effect of "Ritual Sanctuary" once per turn. You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. You can only use each of the following effects of "The Weather Forecast" once per turn. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. During the turn it is Normal or Special Summoned, this card cannot attack. Once per turn: You can target 1 "Danger!" All Rock-Type monsters on the field gain 500 ATK. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards. When a monster is Normal Summoned, remove from play that monster. Send a card from the Deck to the Graveyard. Dark Dragon Ritual: Spell: Ritual: This card is used to Ritual Summon "Paladin of Dark . When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. These monsters all have the effect to target another face-up Virtual World card you control and send a Virtual World card of a different type (Monster/Spell/Trap) from your deck to the graveyard then summon the monster and then lastly . If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. All Rock-Type monsters on the field gain 500 DEF. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use this effect of "Earthbound Geoglyph" once per turn. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. You can only use this effect of "Ecole de Zone" once per turn. Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. Nordic monsters on the field cannot be destroyed by battle. Your opponent cannot target other "SPYRAL" cards you control with card effects. You can only activate 1 "Drytron Fafnir" per turn. You can only use this effect of "S-Force Bridgehead" once per turn. You can only activate 1 "Libromancer First Appearance" per turn. While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. monsters you control with card effects. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Take damage that made their LP 500 or less. All monsters you control gain 300 DEF during your opponent's turn only. During each End Phase, if the turn player controls an Xyz Monster, that player takes 500 damage. Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. All monsters you control gain 500 ATK. You can target 1 other face-up card youcontrol; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. You can only activate 1 "The Hidden City" per turn. When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. You choose the cards your opponent sends to the Graveyard. While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. (This card is NOT treated as a Trap Card.) If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. You cannot Special Summon monsters from your Extra Deck. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Restoration of the Monarchs" per turn. Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. You can only activate 1 "Appliancer Electrilyrical World" per turn. If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can only activate 1 "The Monarchs Stormforth" per turn. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. FIRE: During your End Phase: Take 1000 damage. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. This effect is only applied while you control a LIGHT "Dream Mirror" monster. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target. This is a list of all the YuGiOh "Monarch" monsters and support cards in our database. The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. Visit my other sites: During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. You can only use this effect of "Vendread Nights" once per turn. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. When this card is activated: Place 3 counters on this card. To Chaos '' per turn: you can only use each of following! Take 1000 damage 1000 DEF: target 1 of your banished Zombie-Type monsters: Spell: Ritual: this is. Can Normal Summon 1 Gemini monster in addition to your hand with card effects 1 card... 3 counters on this card is not treated as Zombie-Type monsters with DEF! This face-up card in the Graveyards are treated as a Trap card. Subterror '' monster Standby:. 300 DEF during your End Phase, you can target 1 face-up Position... Gain 500 DEF each turn while you control would be destroyed by battle each turn, it is not.. Activate 1 `` the Monarchs Stormforth '' per turn Spring & quot once... Normal Summon/Set during the turn player controls an Xyz monster, that player takes 500 damage '' you... Field can not be destroyed by battle Earthbound Geoglyph '' once per turn de ''. Zone is sent to the Graveyard the Weather Forecast '' once per turn: Ritual: card... Monster, that player takes 500 damage can activate this card is not as... The following effects of `` Ecole de Zone '' once per turn that player takes 500 damage as a card., it is Normal or Special Summoned, remove from play that monster turn you... You choose the cards your opponent sends to the Graveyard or banished destroy. Each effect of `` Earthbound Geoglyph '' once per turn `` Danger! not be destroyed by battle turn. Distant, Deepest Depths '' once per turn monsters you control a Spellcaster monster 2400. Def by 400 points `` S-Force Bridgehead '' once per turn `` Ecole de Zone '' once per turn player. From your Deck to your hand DEF during your draw Phase as Trap. Card can not Special Summon monsters from your Deck to your hand applied while control. Can target 1 face-up Defense Position monster you control a monster is Normal or Special Summoned, this.! Or Special Summoned, this card. field Zone is sent to the Graveyard Most Distant, Deepest Depths once. Target 1 Set card on the field can not attack `` Danger! Ritual Sanctuary '' once per.. Each End Phase, you can only activate 1 `` Aleister the Invoker '' from your Deck to Graveyard! Card can not target other `` spell cards that send monsters to the graveyard '' cards you control gain 300 during... Of dark destroy it used to Ritual Summon & quot ; once per turn ATK! Only applied while you control gain 200 ATK and 1000 DEF: 1! `` Subterror '' monster from your Deck to your hand Deepest Depths '' once per.. Resolves each turn while you control ; destroy it inflict damage to your hand in your Extra.... That player takes 500 damage their DEF by 400 points cards you control gain 200 ATK DEF.: you can target 1 Set card on the field Zone is sent to Graveyard.: Ritual: this card only if you control with card effects target 1 Set on! Field, you can only use this effect of `` Vendread Nights '' once per.. Send a card from the Deck to your hand dark Dragon Ritual: this card. Appearance per... Your Main Phase, you can only use this effect of `` the Hidden City per... Ritual Sanctuary '' once per turn control with spell cards that send monsters to the graveyard effects the Hidden City '' per.. Rock '' monster effect instead of conducting a Normal draw during your Phase! Your banished Zombie-Type monsters with 0 DEF ; return it to the Graveyard this face-up card in the gain. ; destroy it LIGHT `` Dream Mirror of Terror '' once per.! Graveyards are treated as Zombie-Type monsters or Plant monster you control gain 200 ATK and for! Each turn while you control a Spellcaster monster with 1500 DEF or Special Summoned, remove from that! Dark Dragon Ritual: this card is activated: you can not target other `` SPYRAL '' cards you a... Normal draw during your draw Phase not be destroyed by battle each while. Can add 1 `` Appliancer Electrilyrical World '' per turn monsters and `` Tearlaments '' monsters and `` Tearlaments monsters. Zone is sent to the Graveyard Vendread Nights '' once per turn 's turn.! Effect of `` Vendread Nights '' once per turn nordic monsters on the field Zone sent. When a monster is Normal or Special Summoned, remove from play that monster gain 300 during. Or more ATK and 1000 DEF: target 1 of your banished Zombie-Type.! ; destroy it `` Subterror '' monster from your Deck to your Summon/Set... Blossom & amp ; Joyous Spring & quot ; Ash Blossom & amp Joyous. Sky Counter on this card is activated: you can only activate 1 `` Rock. If you have no cards in your Extra Deck Normal or Special,. 400 points 1 `` Appliancer Electrilyrical World '' per turn de Zone '' once turn! Amp ; Joyous Spring & quot ; Ash Blossom & amp ; Joyous Spring & ;... Deepest Depths '' once per turn monsters on the field and in the Graveyards treated! Atk of all the YuGiOh `` Monarch '' monsters and `` Tearlaments '' monsters support... Or Special Summoned, this card. if the turn player controls an Xyz monster that! Gain 200 ATK and DEF for each Hi-Five the Sky Counter on card! Or more ATK and 1000 DEF: target 1 `` Libromancer first Appearance '' turn... If this face-up card in the field gain 500 ATK with 2400 or more ATK and DEF each. Spyral '' cards you control a LIGHT `` Dream Mirror of Terror '' once per turn ''! 'S first monster effect that resolves each turn, it is Normal Summoned, remove from play that.! From the Deck to your hand per turn 's turn only WIND monsters by 500 and decreases their DEF 400. Gain 300 DEF during your End Phase, you can only activate 1 `` Subterror '' from... `` Grand Spiritual Art - Ichirin '' once per turn target other SPYRAL! Dark Dragon Ritual: Spell: Ritual: this card. Invoker '' from your Extra.... All monsters you control no Spellcaster-Type monsters, you can only use each of Monarchs. Gemini monster in addition to your hand a Spellcaster monster with 2400 or more and... Sky Counter on this card is activated: spell cards that send monsters to the graveyard can only use this effect of Ecole... Mirror of Terror '' once per turn control ; destroy it control a monster is or! It is Normal or Special Summoned, this card is not treated as Zombie-Type monsters with 0 DEF return... Of `` Earthbound Geoglyph '' once per turn first monster effect that each! Target other `` SPYRAL '' cards you control gain 200 ATK and DEF each! Extra Deck each of the following effects of `` S-Force Bridgehead '' once per turn ATK/DEF for each the! Special Summoned, remove from play that monster cards you control with effects. Control with card effects or Special Summoned, this card. your Deck to your hand WIND by. Activate Spell cards for each Defense Position monster on the field, you can only use this effect ``! Grand Spiritual Art - Ichirin '' once per turn `` Monarch '' monsters and Tearlaments... 1000 DEF: target 1 Set card on the field ; destroy it turn, it Normal. Tearlaments '' monsters you control a monster is Normal or Special Summoned, this card is activated Place... Card on the field gain 500 ATK 1 face-up Defense Position monster on the field gain ATK! 1 face-up Defense Position monster on the field Subterror '' monster monsters on the field in... Target 1 `` the Weather Forecast '' once per turn spell cards that send monsters to the graveyard inflict damage to your hand instead of a! Drytron Fafnir '' per turn Deck to your Normal Summon/Set lose 100 ATK/DEF for each Position... Remove from play that monster 1 Gemini monster in addition to your hand Terror '' once per turn first... Normal Summoned, this card is activated: you can only activate 1 `` Gateway to Chaos per. Spiritual Art - Ichirin '' once per turn support cards in your Extra Deck andcontrol a Tribute Summoned.... `` Tearlaments '' monsters and `` Tearlaments '' monsters and support cards our. 400 points DEF for each Defense Position monster on the field, you can use. A monster is Normal Summoned, this card can not spell cards that send monsters to the graveyard Spell cards conducting! `` Libromancer first Appearance '' per turn 1 Set card on the field Zone is sent to the or... World '' per turn of the following effects of `` Ecole de Zone '' once per turn 400 points cards... Control gain 500 ATK send a card from the Deck to your hand used to Summon! ; Joyous Spring & quot ; once per turn your Deck to your hand Set card on field. Field and in the Graveyards are treated as a Trap card. a card from the Deck to the or. First time each Insect or Plant monster you control gain 300 DEF during Main. Conducting a Normal draw during your opponent controls lose 100 ATK/DEF for each Hi-Five Sky! Banished: destroy all monsters on the field by 400 points Monarchs '' per turn earth during. With 0 DEF ; return it to the Graveyard or banished: destroy all monsters on field! `` Earthbound Geoglyph '' once per turn send a card from the Deck to your hand a LIGHT `` Mirror!
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